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It is a wondrous and shocking series of discoveries and revelations that ends up putting a unique and slightly alienating twist on the story of the game and, to a lesser extent, the story as a whole. This twist also happens to relate heavily into the core theming of this game, and the ending of Danganronpa. Probably because I honestly found the protagonist more interesting before this all happened. For as much as I want to praise this unnamed narrative decision, I could not help myself from reciting it throughout… basically the entirety of the game, waiting for the twist to be undone in some way or form, and for things to return to the way they should be.
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It is a twist that I could compare to a similar one from… how to keep this ambiguous… a game released early on in the PS2’s lifespan, but even that comparison does not properly convey the sense of wrongness that follows this action. Something daring, surprising, and honestly kind of amazing, that nevertheless left a bitter impression on me for the rest of the game. The most glaring example of the developers expressing this freedom comes surprisingly early on when the game does… something. Yet, the core of what defines the mainline games in the series is maintained, and everything continues to revolve around the killing game. This allows the story to play with player expectations, casually reference past concepts, and build a more complicated and interwoven story. However, as Danganronpa 2 proved when it was first releases, the Danganronpa team, or Team Danganronpa as they started calling themselves, is not the sort to simply rehash story ideas, and uses the assumption that anyone who is playing V3 is familiar with at least the first two games to its advantage. Yet it manages to remain a zealous and energetic consistency despite these two factors being seeming opposites, and amount to a rather unique and playful tone that is probably the biggest reason this series has seen so much success. It also manages to be the most routinely humorous entry in the series, with the disparaging murders and killing being tonally offset by a wide array of gags, goofs, and generally funny lines.
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Which just makes the inevitable demises for the vast majority of the cast all the more disheartening. The characters are diverse and lovable, and while some do veer a bit close towards certain archetypes, this game arguably has the strongest cast in the entire series. Which itself is broken up by insanely intricate murders that verge on the absurd while still being understandable along with scenes portraying the lovable cast. The story itself is comprised of a lengthy lineage of reveals and twists in an attempt to keep things interesting while building up to a creative conclusion. With a similar premise comes a similar list of strengths. A familiar premise that is mostly differentiated by cosmetic changes, including an all new cast, a very different looking, and often underplayed, school setting, and Monokuma’s assortment of mutlicolored children, called the Monokubs, who serve as the largest source of comic relief in the story. Imprisoned in a distraught yet fully functional school, the teenagers are forced to engage in a killing game in order to both earn their freedom and entertain their captor. Īs one should expect from the prior main entries, Danganronpa V3 centers around a group of 16 super talented high schoolers who are taken away from their ordinary school lives by the adorable, nefarious, and slightly sadistic robot teddy bear Monokuma. However, all of that seemingly comes to a close with Danganronpa V3: Killing Harmony. Following the Danganronpa series over the past few years has been a turbulent ride, spanning over two excellent visual novels, a decent third person shooter that I should really revisit, an anime series that I railed on for 7 pages and still feel as if I was being a bit too generous towards, and various fan translated spin-off media that I never really checked out.